If you want to you can test the patched rom in a PC emulator again to make sure it still works, the sound should still be messed up.Ĥ. Next I used IPSharp to apply the smas_brickfix.ips patch to the Wii Rom. Nintendo purposely separated the sound from the rom so that's exactly what should've happened.ģ. I renamed the uncompressed rom to something like SMAS-Wii.smc and tested it in a PC emulator, it worked but with messed up sound. lzh8_dec.exe IS A COMMAND LINE PROGRAM, SO YOU HAVE TO KNOW HOW TO USE THE COMMAND PROMPT. LZH8SVME.rom is compressed so you have to use something like lzh8_dec.exe to decompress it. If you don't know how to make an ISO for the disc you own, search google for a "how to" guide.Ģ. The rom is located under the "content5" part of the disc. Using WiiScrubber 1.4 I extracted the LZH8SVME.rom from my Wii ISO. Took me less than 15 minutes, and most of that time I was checking to make sure I didn't mixup the patched an unpatched files.ġ. The patch also works with the rom that's on the Wii Mario All-Stars 25th Anniversary disc.įirst I tried to put the SMAS + SMW rom onto the Wii disc, but the disc wouldn't load.īut here's what I did to patch the actual file on my Wii disc. This patch requires a header for some reason.Īlso I've done what NINTENDON'T. IPSharp changes the header automatically so the patch will work. I first tried LunarIPS but that didn't work. To the "Super Mario All-Stars + Super Mario World (U). I own the combined SMAS + SMW cartridge so that's the patch I used. According to this page only 26 people before me have downloaded this patch so I assume most of the world doesn't even know it exists. Someone has! I feel the world should know about this patch. I wondered if anyone created a patch for the SNES rom to fix this. I myself own both the SNES cartridge and the Wii disc and have still never beat the All-Stars version of SMB or LL. To many people that change was simply unacceptable. Now I couldn't let them grow up playing Mario with broken physics so when I came home tonight I had to find a solution.Īs most people know when Nintendo made Super Mario All Stars for the SNES they changed the physics from the original NES versions of SMB and The Lost Levels. The sound seems a bit better when playing this from the disc rather than ZSNES on my computer, but maybe because I have it in my head that the samples are PCM and not emulated.So this all started today because none of the little kids in my extended family wanted to play the original NES versions of Mario, they all thought it looked "too ugly" They instead wanted to play the All-Stars version. So, until someone figures out how samples are stored in this file and adds support to emulators to use it, you'll just have to play this from the disc or use the dumped rom in SNES9X GX. I don't know what the sample size is, or anything else on how to even begin to play any sound from that file, and I'm no programmer, so I can't add support to ZSNES or SNES9X. I'm sure the samples are PCM, but packed in that file. But, the audio sample file ruined my hopes and dreams, because emulators don't support it. I wanted to play this specific ROM in an emulator too, because I was intrigued by a ROM directly from the horses mouth of a game that is one of the best ever created. SNES VC injections of SMAS and other games have proven the emulator is perfectly capable of producing a pretty good audio emulation, so why use separate audio samples. What I don't understand is why even use an audio sample file. I think DKC VC is the only SNES VC to include the original ROM as well as the one modified to use the audio sample file. SNES VC games all have a sample file as well as the ROM, which runs perfectly in an emulator, except for either no audio or distorted audio. The directory structure of the ISO is the same as a WAD, except the ROM and audio sample file are not compressed and the directories are packed in. There is no support for these audio sample files in emulators currently. In an emulator, the ROM will run, except there will be either no sound or distorted sound. The ROM contains pointers to the PCM samples, but other than that, nothing has changed. The ROM is 2MB and the audio sample file is 183KB. Use an LZH8 decompressor utility and you get the uncompressed files in their full glory. File names are LZH8SVME.rom and LZH8SVME.pcm. The ROM and audio sample file are LZH8 compressed. The ROM and audio sample is located in /files/content5. First you have to extract the contents of the ISO.
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